How Asset Studio Was Implemented
A look at Omnilude Asset Studio's real implementation and generation flow.
Omnilude-tools After Its First Month: What Works and What Still Does Not
February's data made it clear which tools are starting to work and which areas still are not.
Introducing the Enhanced Chatbot Agent Workflow
Using the enhanced chatbot agent workflow as the basis, this post breaks down the routing, search, summarization, and response flow.
A Plan for Building Games
A summary of the production strategy and current implementation status from Story Quiz to Mystery to MMORPG.
How I Designed Selective Service Deployment with Jenkins and Kubernetes
One repository, but deployment is split by service. This is how I structured it.
How Agents Work in Omnilude's ai-service
In Omnilude's ai-service, `AiAgent` is not a separate AI but a workflow that connects assistants as nodes. This article explains the real execution structure through DTE, WorkflowEngine, and NodeExecutor.
Why Did Omnilude's ai-service Choose an Assistant / Thread / Run Structure?
Inspired by OpenAI's Assistants API, this post explains how Omnilude's ai-service implements an Assistant / Thread / Run structure.
I Switched My Local Coding Model to Step 3.5 Flash
A short review of using Step 3.5 Flash as a local coding model on a Mac Studio, including why it felt good and where I would actually recommend it.
Portfolio
Showcasing my projects